TH9 Clan War Attack Series: GoHo

Welcome back to our series on Clan War attack strategies for Town Hall 9 players. We have already covered GoWiPe and GoWiWi, two classic attacks that can consistently score you 2 or even 3 stars against any TH9 base. Be sure to check them out if you haven’t already!

Today we’re going to take a look at how to use one of the most powerful troops in Clash of Clans: the Hog Rider.

They’re tough, they’re fast, they target defenses, they deal incredible damage per second, and they leap over walls like they’re not even there! These guys were made to 3 star bases. But they do have a few weaknesses, and if you’re not careful they can go down pretty quickly to a double Giant Bomb set or a high level Archer Queen.

The GoHo attack (which of course stands for Golems and Hog Riders) is designed to deal with those dangers, and keep your Hogs alive long enough to reduce the enemy’s base to rubble!

Suggested Army Composition

  • 1 Golem
  • 8 Wizards
  • 30 Hog Riders (must be maxed Level 5 for this to work)
  • 4 Wall Breakers
  • Clan Castle: Golem
  • Spells: 3 Heals & 1 Jump (if necessary – if not, bring another Heal spell)

Step 1: Analyze The Base

The success of a GoHo attack depends on your ability to analyze the enemy’s base, identify any potential DGB (double Giant Bomb) locations, and determine the best angle to attack from.

Look for any 2 x 4 spaces that are sandwiched between two defenses. If they are way out on the outside of the base, you might be able to take them out by just sending a couple of your Hogs to trigger them. If they are deep within the base, you’ll have to plan Step 2 of your attack in order to take them out with your Golems and Heroes.

Step 2: The Kill Squad

Before you send in your Hog Riders, you need to accomplish 3 things: 1) take out the Clan Castle troops. 2) take out the Archer Queen. 3) disable as many DGB locations as possible.

In order to do this, you send in a “kill squad,” which consists of 2 Golems, both Heroes, and a handful of Wizards. Plan your angle of attack to make sure that you accomplish all 3 objectives – reach the enemy AQ, draw out the CC troops, and trigger any DGBs that lie buried deep within the base.

So, there are really several steps here:

  1. Send your Golems to distract the defenses
  2. Use your Wizards to create a funnel (save 2 – 3 for clean up later on)
  3. Use your Wall Breakers to open up the first layer of Walls
  4. Send in your Heroes
  5. If necessary, use your Jump spell to get the kill squad deeper into the base

This video by Powerbang Gaming gives an in-depth analysis of the kill squad, and how and where to deploy it:

Step 3: Release The Hogs!

As soon as the AQ and CC troops go down, it’s time to unleash those Hog Riders!

Timing is critical here. Send them too soon, and they can be annihilated by lingering CC troops. But you don’t want to wait too long, either. Ideally, you want to send them while your Golems and Heroes are still alive, distracting defenses and soaking up damage that would otherwise be dealt to your Hogs.

There are many different ways to deploy your Hogs, and which one is best really depends on the base you’re attacking.

A lot of people send their Hogs in two large groups, often referred to as a “two finger drop.” This is both dangerous and inefficient. Dangerous because there’s always the risk of Giant Bombs taking out a dozen or more Hogs at once. Inefficient because you don’t need that many Hogs to take out buildings, so a lot of damage per second is being wasted.

I recommend that you send them in a line or a wave, as explained by this video from Clash with DaRT:

Or you can deploy them in smaller groups spread out all around the base, known as “Surgical Hogs.” And Chief DaRT has another great video that explains how this one works, too:

Step 4: Heal, Heal, Heal!

The placement of your Heal spells is where Hog Rider attacks are won or lost. Hogs have all the speed and power they need to destroy a base – if you can keep them alive long enough to do it!

Don’t drop Heal spells on top of the Hogs – they move to quick to get the most out of it! Rather, you drop your Heal spells where they are going to be. So you have to understand how the Hog Rider A.I. works, and anticipate how they will move through the base. Look for areas where several defenses are all grouped together, and drop your Heal spells as your Hogs start to draw near.


Take a look at the Heal placement at the top of this pic. It was placed right on top of four defenses, before the Hogs even got there. That white blur at the edge is a pack of Hogs coming in for the kill — and they are gonna be inside the Heal ring the whole time, making the most of it. That’s how it’s done!

Step 5: Clean Up

Once all the defenses are down, you can send your last few Wizards to help with clean up. Hopefully you’ve got enough Hog Riders left standing that this should be a breeze 😉

That’s all there is to it! Thanks for reading. If you still have questions, no one does a better job of explaining the intricacies of how to use Hog Riders than Jake over at OneHive Raids. Check out his video here:

There are many variations of strategy and army comp that you can play around with – you can skip the Jump spell and bring more Wall Breakers, or take fewer Hogs and more Wizards. Some people even add Witches to the mix!

It takes some practice to really master Hog deployment, and perfect the timing and placement of your Heal spells. But once you do, look out world! You’ll be 3-starring every base you come across, and earning yourself the title of Clan War MVP.